2024/25
Term 1
To begin our first term of the year, we will be covering App Design in computing, Anglo-Saxons - Scots in history, Product Design in DT and Aspirations in PSHE. In English our class books this term are Wonder and the Viewer, which we will be using to inspire our writing. In PE we will be swimming and taking part in invasion games. In maths we will be looking at place value, as well as addition and subtraction across both year groups.
Product Creation - DT
During our third learning experience, the children will be creating marble games/mazes for a specific purpose (entertainment) and the audience of their choosing. We will start by carrying out research to design a product for the intended purpose and explore which features appeal to the target audience they chose. Using this information, using exploded diagrams, we will design, sketch and create prototypes of their products. Finally, we will create the games before evaluating the final product to ensure they have met the design brief.
Anglo-Saxons and Scots - History
For our next learning experience, we will be exploring Anglo-Saxon Britain. We will be doing this through three main enquiries: 'How did Britain change after the Romans left?', 'What was the main cause of the end to the Anglo-Saxon rule?' and 'How hard was it to invade and settle in Britain?' Investigating the lives of the Anglo-Saxons, we will explore the impact the continuous raids at the time had on Britain. As well as analysing how the Anglo-Saxon rule eventually came to an end.
We had a look at how the Anglo-Saxons are shown in imagery as well as how they lived based on what we could research.
We had a look at the Anglo-Saxon timeline.
Today we worked with maps, locating where the Anglo-Saxons came from and where they settled.
Today we were looking at Anglo-Saxon artefacts.
App Design - Computing
For our first Learning Experience we will be creating our own language apps. We will be creating interactive apps which will include a quiz, testing the users' Spanish. The children will be designing their apps keeping in mind how to make the app user-friendly as well as atheistically pleasing. The children will then have the opportunity to test and use their peers' apps.
For more information about the curriculum objectives we will be covering, click on the link below.